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Introduction
The delay or echo adds space to the sound. Indeed,
reverb and delay are basically the same things, that
means sound reflections. The main difference is that
the delay (or echo) produces one or several precise
and distinct reflections, whereas reverb is the result
of many various reflections, which cannot be heard
distinctly (see this excellent
article written by Vincent Burel on the subject).
In the mix, the delay often replaces
the reverb because it basically creates the same effect,
that would say a sound space around the main sound,
but without adding superfluous sounds (as does a reverb).
Years ago, tape recorders were used
to create echoes. Later, heads have been added to
get more control on the repetition number and the
speed. Jimmy Page, Hendrix and Ritchie Blackmore were
innovators in this domain. Today, digital technology
has replaced analog delays.
Settings on a delay processor are:
Type: gives a choice of several
delays:
MONO-DELAY produces one or several repetitions
of the sound in MONO
STÉRÉO-DELAY - produces one or several
repetitions of the sound in Stereo. Time and Feedback
parameters can mostly be set independently for the
left and right side.
PING-PONG produces repetitions which are
panned from one side to the other in the stereo-field.
TAP-DELAY gives the choice of the placing,
as well in the Time-space as in the stereo-field
(Pan) for the repeats of sound.
SAMPLING or HOLD records a phrase you can then loop.
Some machines even allow to play the sample reversed.
Time: sets the delay time. Generally,
values are set in milliseconds (ms), but sometimes
you can also choose other values as feet, meters,
or BPM, which is very useful to set the delay on a
fixed tempo.
Feedback: with this parameter
you'll set the number of repeats.
Tap: by pressing the tap-button
in the rhythm of the song, the delay time will automatically
fit the tempo (sometimes a foot switch can be plugged
to set the tempo with the foot).
MIX or LEVEL: to mix the initial
sound (dry) with the delay (wet).
LOW-PASS or HIGH DAMPING (or High
Cut): concerns the delay high frequency response.
you use this parameter to simulate analog delays or
tape-delays which were known to have difficulties
to reproduce frequencies above 8kHz, adding actually
warmth to the sound.
RATE and DEPTH: many delay devices
have a modulation processor (chorus etc.), which colours
the repeats. With the Rate and Depth parameters, you
can set the speed and the intensity of the modulation.
Some examples of use
If the reverb is important to emphasize the colour
of an instrument or to create a coherent sound space
in a mix, it is easy to spoil a mix by adding too
much reverb or by destroying the sound space with
an incoherent reverb! Too much reverb tires the
listening et makes the mix blurred by drowning the
instruments in the diffused and omnipresent sound
trail. That's why it is often replaced by the delay.
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General
A delay can be applied to all instruments (be careful
with rhythmic instruments, where adding delay is
very delicate). Generally, the delay is set on the
tempo (Eighth, Half note, Quarter note, etc.) of
the song in order to not disturb the rhythm.
If the device does not have a TAP function, or a
BPM setting, you'll have to calculate these values.
It is very simple if you know the song tempo (rhythm
box or MIDI): you know that one minute is the same
as 60.000 milliseconds and the tempo is allways
given in number of Quarters per minute. you just
have to divide 60.000 by the BPM to get a value
for a quarter in milliseconds (ms).
Example: tempo = 120; the delay time will be 500
ms to prop up on the Quarter, and 250 ms to prop
up on the Eighth (two Eighths are a Quarter). Otherwise,
you will have to find the tempo with a rhythm box
or a metronome. It is always better to prop up the
delay (even for small values) on the song's tempo.
Everything will sound more coherent. Anyway, this
also applies on the modulations speed setting (phaser,
flanger, etc.). Try more "exotic" values
too, such as triplets for example, which sometimes
gives surprising results.
Always set the number of repetitions to the strict
minimum to obtain the effect you're looking for,
because delays that trail in the mix, quickly become
rather noisy.
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Voice
The voice nearly always needs a delay. Most of
the time, it will be set in stereo spread, that
means that in addition to the voice in the centre
of the mix, you will add two delays to the left
and the right side (for instance 20 and 30ms, or
40 and 50 ms) with a single repeat. This adds a
good stereophonic image.
Another famous effect is the John Lennon like echo.
It is a 120 ms delay with about 4 repeats, witch
are set rather loud.
A delay setting which simulates well a reverb but
without sullying or drowning the sound is a mono
or stereo 200 ms delay with three or four repetitions,
and which will be mixed behind the original sound.
Guitar
Guitarists are the most frequently users of delay.
For a lead sound, the delay is often set on about
300 ms with three to five repeats. It can also be
set on the crotchet or the half note, which is better
to support the song rhythm.
A very spectacular effect is to set the delay on
Sixteenths, with one single repeat, and to play
a riff or a phrase in Eighths! (try the triplets
too!). For a rockabilly sound, a slap-back delay
style is used, with a delay-time of about 120 ms.
A rather short (20 to 60 ms) mono or stereo slap-back
can also be used to emphasize a rhythm guitar. You
should know that a delay of less than 20 ms is not
heard as a distinct reflection, but mixed in the
original sound and gives the impression of a bigger
sound.
A studio trick is to pan the original sound to 8
o'clock and a 20 or 40 ms delay to 4 o'clock, which
gives an impression of stereo sound.
Drums et percussions
On drums and percussions, you should use a reverb
rather than a delay, because the delay desturbs
too easily the rhythm. The exceptions are Reggae
music and Variety (slows), where a delay is often
used on the snare drum. Repeats are set on the Quarter,
or most of the time on the Eighth (reggae) and feedback
on three or four repeats.
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Special uses
A delay can be used to match several PA-systems
in huge places (stades, open air etc.). You know
that the sound covers 1080 feet per second, that
means a spectator who stands at a distance of 1080
feet in front of the scene would hear the sound
a second later than his friend who is just in front
of the scene. This is well known, and, far away
from the scene, you can see the drummer hitting
the snare drum but you'll hear the sound later.
If, in order to cover the whole stade, a second
PA-system is set at a 1000 feet distance from the
scene, the spectator who is at that place, will
actually hear the sound at the same time that it
is produced on the scene, but, one second later,
he will hear the same sound again (coming from the
first PA). Bloody mess!! If, now, you delay the
sound of the second PA relative to the main system
(one second in our example), things go normal and
the sound becomes coherent.
You often use a small delay (some milliseconds)
for the monitoring. This will really reduce feedback
risks, because the sound-micro-speaker loop is cut-off
by the delay.
A wide domain of use of the delay remains the modulation
(flanger, chorus, phaser, etc.), because these effects
are basically delays which are dynamically processed.
For example, a chorus is produced by several very
short delays with a delay-time changing all the
time.
The flanger is also result of an echo, which was
produced by a tape magneto that was speeded up and
slowed down, to create this turbo-space effect.
You can also approach this effect by setting the
delay-time very short (2 to 6 ms) and increasing
feedback. Then you play on these two parameters
at the same time.
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Conclusion
Nowadays, there is are allways discussions about
digital delays or analog ones. I pretend that you
can do almost everything with a good digital delay
unit - even simulate any analog or tape device -
and these so-called advantages (warmth of the sound
etc.) of analog delay units can't justify anymore
the problems they create (noise, frequency reduction,
tape echoes mechanical noises etc.)
Try once the Line 6 DL-4 for the guitar and even
Lenny Kravitz will freak out!
References
Today, most of the digital delay units are very
good, and you will have to look for for a long time
to find a crappy stuff. Nevertheless, you have to
distinguish small foot pedals from rack processors.
The pedals are generally made for a guitar or instrumental
use, and the frequency response is not the same
(there is less presence/treble). Indeed, you get
not as much parameters and sound quality as with
a rack processor unit, but they cost only half the
price. For a home studio, a pedal can be useful.
For serious work, you should buy a processor (specialized
in delay, or multi effects!).
Specialists such as the Line 6 DL-4 (guitar and
instruments) or the excellent TC ELECTRONICS D-Two
(studio) integrate many modulation effects and many
settings possibilities instead of multi-effects,
where the delay is just an effect among others!
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© Ziggy - Juin 2002 - English
version by Seb and Espace-Cubase
Vous pouvez consultez ces
fichiers en ligne ou les télécharger.
Mais ne les piratez pas. Pas de publication
ni de reproduction. Malheureusement je trouve
parfois mes articles, publiés sur
d'autres sites, sous d'autres noms - et
sans mon autorisation, ce qui est illegal!!